![spellbreak patch notes spellbreak patch notes](https://i.ytimg.com/vi/uhOJz80milg/maxresdefault.jpg)
- #Spellbreak patch notes update
- #Spellbreak patch notes full
- #Spellbreak patch notes pro
- #Spellbreak patch notes free
The story quests will be free for all players, while the honor quests will require a Chapter pass.
#Spellbreak patch notes update
Meanwhile, over the course of Chapter 1, the world itself will update with new gameplay elements as the story unfolds. This includes 72 brand new story and honor quests to take on with 50 levels of progression and rewards to work through, as well as NPC's to meet outside of matches who will help direct you on your quests.
![spellbreak patch notes spellbreak patch notes](https://www.fortniteboards.com/wp-content/uploads/2020/10/spellbreak-new-cropped-hed-1241849-1280x0-1.jpeg)
Added in translations for some previously untranslated text.Fixed issues where item ping indicators would not draw/update correctly.Controller vibration settings now correctly apply in game.If the same Spellbreak account is used to log in to two machines at the same time, the most recent login will cause the early session to abort to prevent data corruption.Fixed missing hit sound effect when your damage is buffed.Fixed the infinite loading screen when entering invalid account credentials on login.Players should no longer get stuck indefinitely on the reconnect screen after internet connectivity had been lost and restored.
![spellbreak patch notes spellbreak patch notes](https://theclick.gg/wp-content/uploads/2021/02/Spellbreak-2.1-Patch-Notes-Key-Art-1024x576.jpg)
Players should be able to interact with things after being interrupted while aiming a rune or sorcery.Due to this, your muscle memory with different spells may be affected! Note this also caused “weird” aiming offsets that were reported where it felt like your aim was off.
#Spellbreak patch notes full
#Spellbreak patch notes pro
Switch Pro and third-party controllers no longer send multiple inputs for a single button press.Addressed an issue where players couldn’t load into a lobby with enough time to properly select their drop portal.Fixed cases where players would sometimes get stuck with a black screen during a match.When a player accepts a party invitation while already in a match, they’ll get a UI notification and they can choose to immediately join the lobby.Game mode now automatically swaps to squad after completing the tutorial.Enabled some extra anti-cheat mechanisms.This is generally what you want, because deadzones are handled by the OS itself.Default Look Deadzone setting on Switch is now 0%.Aim assist now decreases over distance.Adjusted aim assist values for various console platforms.This was mostly clearly seen with the Lightning Gauntlet on PC. This meant it was possible for players under certain circumstances to make their spells incredibly easy to hit.Fixed an exploit where aim assist could be much stronger than intended under certain combinations of distance to target and input sensitivity.This results in more consistent behavior for all players and eliminates advantages that came from very high framerate.Smoothed out difference in aim assist strength between different framerates.Fixed an issue that caused projectiles to sometimes not register damage even though they hit.Fix edge case where reviving or exiling someone could be canceled in order to get faster spell firing.The Lighting Bolts spell’s recovery animation can now be interrupted by casting a sorcery.